Students' Works
This page will host works by my past and future students enrolled in my classes.
Any question? Please email me: [email protected].
Any question? Please email me: [email protected].
Team Final Design Projects (Autodesk Inventor)
Team Final Design Projects (Autodesk Inventor)
The projects below have been completed by teams of three to four students at Santa Ana College in the Engineering 125 (Engineering Graphics) course (Fall 2006), as Final Design Projects, in the last four weeks of the semester. This is an intermediate engineering drafting course for students with some high school drafting experience. Students spent two weeks learning the basics of Autodesk Inventor tools and settings during the classroom meetings, using the online Tutorials of the Inventor program as instructional materials, conducted market research by visiting local supermarkets such as Wal-Mart, Target, Sears, Macy, May Company, etc., to learn the basic shapes and features of the products, drew quick thumbnail sketches to record design ideas through “brainstorming sessions. After the critiques, refinements and approvals of the design concepts, students spent two weeks making 3D digital models of parts, assembly and 2D drawings of the projects in Autodesk Inventor.
The projects below have been completed by teams of three to four students at Santa Ana College in the Engineering 125 (Engineering Graphics) course (Fall 2006), as Final Design Projects, in the last four weeks of the semester. This is an intermediate engineering drafting course for students with some high school drafting experience. Students spent two weeks learning the basics of Autodesk Inventor tools and settings during the classroom meetings, using the online Tutorials of the Inventor program as instructional materials, conducted market research by visiting local supermarkets such as Wal-Mart, Target, Sears, Macy, May Company, etc., to learn the basic shapes and features of the products, drew quick thumbnail sketches to record design ideas through “brainstorming sessions. After the critiques, refinements and approvals of the design concepts, students spent two weeks making 3D digital models of parts, assembly and 2D drawings of the projects in Autodesk Inventor.
Individual Final Design Projects (Autodesk AutoCAD)
The projects below have been completed by individual students at Santa Ana College in the Engineering 125 (Engineering Graphics) course (Fall 2006), as Final Design Projects, in the last four weeks of the semester. This is an intermediate engineering drafting course for students with some high school drafting experience. Students spent two weeks reviewing the basics of Autodesk AutoCAD 2D drafting tools and settings, or learning a few relevant 3D modeling tools during the classroom meetings, conducted market research by visiting local supermarkets such as Wal-Mart, Target, Sears, Macy, May Company, etc., to learn the basic shapes and features of the products to be redesigned, drew quick thumbnail sketches to record design ideas through “brainstorming sessions.” After the critiques, refinements and approvals of the design concepts, students spent two weeks making 3D digital models or 2D drawings of the projects in Autodesk AutoCAD.
Products, Equipment, and Models
Architectural Drawing Projects
Interior Design Drawing Projects
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Autodesk AutoCAD Drawing Projects
The projects below have been completed by individual students at Santa Ana College in the Engineering 51 (Basic Technical Drawing) course (Fall 2000 - Fall 2006), as Final Design Projects, in the last four weeks of the semester. This is a beginning engineering drafting course for students with no high school drafting experience. The purpose of this Final Project is to give students an opportunity to practice the basic 2D drawing tools and settings in AutoCAD. Students spent two weeks reviewing the basics of Autodesk AutoCAD 2D drafting tools and settings, during the classroom meetings, found relevant pictures of houses, cathedrals, ambulances, cars, and others from magazines, the Internet or other sources, to learn the basic shapes of the objects or scenes to be drawn, and drew quick thumbnail sketches to record design ideas through “brainstorming sessions.” After the critiques, refinements and approvals of the design concepts, students spent two weeks making 2D drawings of the objects or scenes in Autodesk AutoCAD.
A Sample House Drawing for Classroom Demonstration
A Sample House Drawing for Classroom Demonstration
Religious Architecture
Residential Houses
Creative Activities for Technology Teachers Design Projects
The projects below have been completed by students in the ETES 2320 (Creative Activities for Technology Teachers) course that I co-taught as a Research/Teaching Assistant at the College of Education, the University of Georgia (Fall 2007 – Fall 2009). These projects have been created by future K-12 technology teachers as classroom demonstration projects or instructional materials.
Figure SW-19. Students studied the styles, functions, features, geographical and climate conditions associated with a variety of shelters, through Internet searches, developed relevant project-based instructional materials and 3D models with man-made (cardboard, plastic sheets, cloth, paint, etc.) as well as natural materials (such as dried tree leaves and grass, etc.). The shelters include those from the modern and ancient societies, and from European as well as Asian, African, Latin American, and Pacific Islander communities.
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Figure SW-16. Drinking straws had been used together with tapes to build bridges, which were then attached to both ends of a V-shaped table; a rolling ball was rolled through to test and compare the strengths of the straw bridges; and loads (small boxes) were placed on the bridges to compare their carrying capacities.
Figure SW-20. The Rube Goldberg Machine is a very popular theme in K-12 technology education. Teams of students built their own Rube Goldberg to let a ball roll through. According to Wikipedia, the free encyclopedia, “A Rube Goldberg machine, contraption, invention, device, or apparatus is a deliberately over-engineered or overdone machine that performs a very simple task in a very complex fashion, usually including a chain reaction.
The expression Rube Goldberg Machine is named after American cartoonist and inventor Rube Goldberg (1883–1970). […] In early 1987, Purdue University in Indiana started the annual National Rube Goldberg Machine Contest, organized by the Phi Chapter of Theta Tau, a national engineering fraternity. In 2009, the Epsilon Chapter of Theta Tau established a similar annual contest at the University of California, Berkeley. […] One of the events in Science Olympiad involves students building a Rube Goldberg-like device to perform a certain series of tasks.”
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Glider Design and Testing Project
The projects below are works by middle and high school students.
Edward Locke's SuniSea Studio
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